"Afterlife" was my undergraduate thesis and was completed during the mid-production of "Dusty Wonderland." This project was also entirely my creation. It represents an amalgamation of my background in interior design with my aspirations in game design. "Afterlife" is an immersive exhibition space where visitors enter a game-like environment and unravel the truth and story of their surroundings. For this project, I employed a post-apocalyptic theme similar to "Dusty Wonderland" and "Choice," drawing inspiration from "The Last of Us" while creating an entirely new narrative for the space. The decision to adapt an existing game universe was solely to meet graduation requirements. Nonetheless, given its stylistic alignment and original plot, it also serves as an exploration of my own world-building.

Full Exhibition Process